Breathing Life Into Our Environments

Life after the apocalypse might sound bleak, but it's still alive and vibrant in many ways - and not only those that want to kill you. In this dev blog, Broken Roads’ VFX artist Ryan Gee takes us through a number of the techniques and solutions we’re working into the game at the moment.

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Ryan Gee
Leanne Taylor-Giles joins Drop Bear Bytes as Narrative Lead

We are very excited to announce that Leanne Taylor-Giles is now on the team as Narrative Lead! She joins the studio after nearly six years at Ubisoft Montreal, where she worked as a scriptwriter on Rainbow Six Siege and Watch_Dogs 2. It was her prior writing role on InXile’s Torment: Tides of Numenera that now sees her reunited with Broken Roads’ Creative Lead, Colin McComb.

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Craig Ritchie
Broken Roads’ 2020 End-Of-Year Wrap-Up

2020’s been a hell of a ride for everyone, but we’ve made it to the end of this challenging year and wanted to give a quick rundown on some recent dev and design highlights before we close up shop at Drop Bear towers and the team get a much-deserved break.

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Craig Ritchie
Moral Compass Design Update – August 2020

Recently we made some changes and additions to the Moral Compass design, both in terms of functionality and the specifics of the moral quadrants in place. In this post, we’ll run through these recent design decisions and the addition of ‘moral memory’.

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Craig Ritchie
The how and why of creating Broken Roads’ visual target

From the outset, we always wanted Broken Roads to have the feel of a “playable artwork”, and have actively worked towards the goal of maintaining a painterly style throughout. The image above was created by our Art Director and Lead Concept Artist Kerstin Evans to define the visual target for Broken Roads. Kerstin explains the how and why of making this image.

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Craig Ritchie
Creating the post-apocalyptic soundscape for Broken Roads

Queensland-based composer Tim Sunderland, Audio Lead on Broken Roads, has been a muso for 23 years, having started on the drums at 10 and expanding from there. He’s been playing games since the early nineties, with his first gaming memories being on the Commodore 64 with the likes of Frogger, Bards Tale and R-Type. Here Tim talks us through the process of recording sounds through to getting them in-game.

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Craig Ritchie
Farewell and best wishes to Narrative Lead Samantha Webb!

This week we said goodbye to Samantha Webb, who has been on Broken Roads as Narrative Lead for the last 9 months. Samantha has landed a great new role with Ndemic Creations in Bristol, UK, as Game Writer and Comms Lead on Plague Inc and Rebel Inc. We got some final words from Samantha on her time with Drop Bear Bytes and in particular what it was like working with a team who are largely on the opposite side of the world.

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Craig Ritchie
Colin McComb joins Drop Bear Bytes as Creative Lead for Broken Roads

Drop Bear Bytes is excited to announce that Colin McComb has joined the team as Creative Lead on their upcoming isometric RPG, Broken Roads.

A veteran designer of both tabletop and computer RPGs, McComb’s work spans over 25 years with credits ranging from classics such as Fallout 2 and Planescape: Torment through to more recent work on Torment: Tides of Numenera and Wasteland 2 & 3.

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Craig Ritchie
Moral Compass Overview

The Moral Compass is an attempt to add more depth to the computer role-playing experience… enforcing some kind of consistency of character so that your alignment was not quite so arbitrary – the easiest example would be how many role-playing games let you be noble in one quest and evil immediately after.

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Craig Ritchie