Wow, where did that month go?! April has come around, and it’s time for the next Broken Roads monthly update. This time we’ve got level design progress over the years, the first of our OST drops, a look at some narrative design, updates from our programmers, and more.
Read MoreWe’re wrapping up a very eventful year for the studio as we gear down for the Christmas break. 2022 saw us secure a partnership with Versus Evil, grow our team, exhibit at gamescom and of course up the quality of the art in Broken Roads to levels we never imagined when we started off as a 2D, tile-based game back in 2019. For this blog we chatted to each of our artists, our level designer and our producer to get a feel for some of their highlights from the back half of the year.
Read MoreIn this update we’re giving a rundown of the attributes in Broken Roads, the three categories of skills the attributes play into, as well as a brief look at some of the skills derived from them.
Read MoreWell, this year's Melbourne International Games Week, GCAP and PAX are over. Most of the Australian Drop Bear Bytes team were in attendance, with Narrative Director Leanne Taylor-Giles hosting two panels with Marigold Bartlett, the Art Director at Ghost Pattern (who just released Wayward Strand), Wren Brier (Creative Director of Unpacking), and Simon Boxer (Creative Director at Twice Different, who made Ring of Pain and are working on The Dungeon Experience), one at GCAP and one during PAX.
Read MoreDrop Bear Bytes were invited to showcase Broken Roads this year as part of the Melbourne International Games Week ‘22 Steam Event.
Read MoreWe are incredibly happy to announce that Drop Bear Bytes have entered into a partnership with Versus Evil, acclaimed indie publisher of such titles as Pillars of Eternity 1 & 2, Hand of Merlin and Eville.
Read MoreWe’re very happy to announce that the team from Drop Bear Bytes will be at gamescom this year, showing off Broken Roads in both the business area and the entertainment area!
Read MoreThis week we are showing off some of the work by our Mid-Level Concept Artist, Cassandra Lee. Cassy recorded herself creating this portrait of Tilly, one of the young girls living in a hidden community somewhere in Broken Roads. The recording has been sped up into the timelapse which you can see below.
Read MoreIn early June 2022, we were excited to welcome a local high school work experience candidate, Will C., to join Drop Bear Bytes on our distributed journey through game development. During the course of a week, Will met with the leads of different departments and got insider insight into what it’s like to work across 3 different time zones, give a report in each of our daily standups, and provide reproduction steps for some of our more pernicious bugs.
Read MoreOur VFX and Technical Artist, Ryan Gee, does a lot of work to breathe life into our representations of Western Australia. In this blog, he discusses differences in vegetation from one end of the Wheatbelt to the other, how he created a tool to paint the correct biomes and unique wind patterns onto existing levels, and how he uses a "non-destructive" workflow to make collaboration between departments as easy as hitting "regenerate".
Read MoreToday’s devblog is with Luke Dorman, our intrepid Level Designer and Unity integration expert. Luke’s going to walk us through Ardath, a location in Broken Roads that holds a special place in our hearts. Our very own hive of scum and villainy, Ardath is where you’ll find the very best of black market goods and the (almost) worst that humanity has to offer.
Read MoreBianca Roux is Drop Bear Bytes’ Lead Character Artist, a role that covers 3D modeling all the people, creatures and a good few buildings and props in the world of Broken Roads. This week, our Narrative Director, Leanne Taylor-Giles, spoke to Bianca about her work, her inspirations, the differences between working on films and games, and her penchant for True Crime Podcasts. Enjoy!
Read MoreThe Drop Bear Bytes art team have done some amazing work on the visuals these last few weeks, and we wanted to share these six environment pieces by our 2D & 3D Artist, Sara Laubscher.
Read MoreTake a deep dive into creating 'Cameltrot' from the Broken Roads soundtrack with Drop Bear Bytes' composer and Sound Designer, Tim Sunderland. Tim walks us through the ins and outs of creating game music in Ableton.
Read MoreThe team at Drop Bear Bytes are slowly crawling out of their holiday haze and gearing up for a massive year rounding out the content in Broken Roads.
Read MoreLuke Dorman has been a Junior Level Designer with Drop Bear Bytes for some time, and with this support from Film Vic we’re able to bring him on full time in his role on Broken Roads, and finally drop that ‘Junior’ from his job title.
Read MoreThis week, Drop Bear Bytes’ art team run you through the creation of a character - Sid Thompson, a wasteland scavenger and fuel merchant - from the earliest ideas through to placing him in game.
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